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Master of Creative Practice

Qualification

Education systems in some countries might use a level system divided into 10 levels. High levels imply more complex learning. 

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Master's Degree
Level

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9
Duration 18 Months
Credits 180
Study area Other Creative Arts
English level requirement IELTS 6.5
Country New Zealand
City

Auckland

Price international

Please note: amounts shown are indicative and estimates only.

26,621
Rating

Programme overview

The Masters of Creative Practice enables graphic designers, contemporary artists, photographers, product designers, animators, game designers, performing artists, UX designers, directors, actors, dancers, filmmakers, costume and technical artists, producers, and digital creatives to learn independently and collaboratively in studio and classroom environments. This programme supports and challenges you to question ideas, explore new professional practices and develop research and creative practice capabilities at an advanced level in your chosen discipline.

This 180 credit programme will allow you to immerse yourself in a dynamic community of diverse creative practices including dance, theatre, music, film, digital media, animation, raranga (Maori weaving), visual art, craft, costume design, graphic design, product design, experience design, game design and service design. Work on exciting and innovative projects in creative studios and learn from industry-leading arts and design staff.

A typical first-semester experience provides you with foundation knowledge in areas including: locating your creative practice within a wider body of knowledge, considering indigenous research methodologies, reading and thinking critically, experimenting with, and critiquing, approaches to collaborative and creative industry practice and applying artistic and design research methods.

Negotiated studies courses give you the option of undertaking industry placements with leading creative organizations and agencies in Auckland, while supervised studios provide possibilities for developing and enhancing your creative practice.

The second and third semesters of study consist of the capstone project, which involves conceiving, proposing and carrying out a creative research project to completion (90 or 120 credits), during which time you will be supervised and mentored by academic staff and/or industry professionals. An example of this final project might be a performance, exhibition, design prototype or publication.

Course Content
Entry requirements

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