Education systems in some countries might use a level system divided into 10 levels. High levels imply more complex learning.
Most education systems cover a wide range of qualifications from certificates to PhD.
|English level requirement||IELTS 6.0|
Students develop and deepen their skills and understanding in an open studio-based programme where they investigate, propose and produce a project (or series of projects) determined by their own interests within the broader creative technologies domain.
Students can choose to either work within a particular creative technologies discipline, or across disciplines, and can work towards either professional, academic, exploratory or experimental learning outcomes.
The course is student-centered with students being proactive independent learners, responsible both for what they learn and how they learn. The course provides a flexible framework, supportive environment and collaborative learning culture. Faculty guide students through their learning as mentors, with the focus on developing students' critical thinking, problem-solving and research skills. This enables them to become effective life-long learners.
In the first semester, students can select from a range of different components across Media Design School's degree programmes in order to develop knowledge in a new area or broaden knowledge in a familiar area. A total of 65 credits will be comprised of electives from level 5, 6, or 7 and an additional 15 credits will be acquired by undertaking a recommended level 7 component.
In the second semester, GDCT students are able to complete their diploma by undertaking a final project or production that demonstrates the knowledge that they have acquired.
Depending on what they’ve specialised in, possible capstone projects include Creative Technologies Productions, a Project-based Inquiry, or an Advanced Individual Production.
ELECTIVE COURSES FROM THE AREAS:
Interactive and Web Design
Virtual Reality/Augmented Reality (VR/AR)
VFX & Motion Graphics
- an undergraduate degree; or
- relevant professional experience in creative technologies; and
- a portfolio.